Developer Diary - Holi: Festival of Colors
Games About Trees
After playing The World Tree with more of the Floodgate team, we were all hooked on the puzzle-like card selection and clever use of the box to represent climbing the tree. Coincidentally, we had recently been talking about trees. A lot. Development on Bosk, our main release of 2019, was right in the middle of development and we were just beginning to make progress on artwork when Julio brought his tree game to us. It didn’t seem like the best idea to publish back-to-back games about trees, and not getting a lot of love for the shamans and spirits, I decided The World Tree needed some new leaves.
The Trouble With Firewood
The Trouble With Firewood
Development continued, as the dev team stoked Julio’s brilliant spark into a growing flame. Simplifying action selection, tightening up the color patterns on the cards, and beginning to add rules-cards for variability were huge improvements to the pacing, tactical choices and replayability to the game. It also let us move the crazy, but very cool, cascading rule out of the core experience and save it for advanced play. Unfortunately, much like before, the game was still a race to the top. Over many plays, we discovered that nearly every time the first player to get to the top board was the winner. This was a problem.
Back to the top… or, preventing the race to the top, rather. Wanting there to be more than a single dominant strategy, the obvious way to address the race to the top was to incentivize staying on the lower levels. In doing this, we added piles of firewood near the corners of the bottom board (and slightly less firewood on the middle board) and awarded a huge bonus to the player who collected the most firewood, and a huge penalty to the player with the least. It worked quite well, and tied in, albeit loosely -- you see, the night before the Holi festival there’s a event called Holika Dahan, notably celebrated with a huge bonfire; hence, the firewood. Explaining “why firewood” was always clunky, confusing, and not very interesting. The mechanism itself, collecting something and getting a bonus worked well, but firewood as the thematic description of the something was on the chopping block.
Joy and Skepticism
Their feedback helped shape the game’s overall mood, focusing on joy and positive interaction, and reinforced that firewood felt really out of place (unfortunately, no better ideas, though). These conversations gave me a better understanding of the festival, helped me fix the name (it’s always “Festival of Colors”, not “The Color Festival”), focused on positive interaction (shifting the points for firewood to always be positive). Overall, I was encouraged by their enthusiasm for the game and the theme! Friends are great for that, though, so unfortunately my skeptical side kicked in. I was, of course, appreciative of the support but skeptical nonetheless; I needed to get some objective feedback.
That Person Exists
Have you ever needed to talk to someone with an incredibly specific combination of skills or experience? I have... only I needed two different people, each with an incredibly specific combination of skills.
I needed a writer (to help with copywriting for the game, marketing materials and giving a bit more life to the rules cards). I needed a developer to help ensure the mechanics and components made sense within the theme.
Most importantly I wanted to be sure they both had personal experience with the incredibly rich culture surrounding the Holi festival. I was sure these people exist -- they have to!
In trying to find help for these two tasks, I started by keeping it close to home (to hopefully meet in person) in a sort of “culture first” strategy. I reached out to the Indian Cultural Group at the University of Minnesota. No luck. Then, the Hindu Society of Minnesota. Nope. Then, my distribution partner in India (Bored Game Company). Nothing. Not to be discouraged, I knew my strategy needed to change. The search continues, this time “skill first”. Thanks to Kate Bullock and Suzanne Sheldon leveraging their vast networks, I was nearly instantaneously introduced to two people who were each absolutely perfect for this project.
Sharang Biswas is a talented game designer, writer and artist from New York City who grew up in India. Perfect. Shivam Bhatt is a member of the (Magic: The Gathering) Commander Format Committee and Hindu priest. Perfect.
Several calls, video chats, and emails over the following months pushed the game from a growing flame into a full blown explosion -- and a colorful one at that! Here are a handful of the invaluable changes they helped introduce:
The Animals Are Cooler!
- Early in development, I decided to not have people for the player markers. This helped avoid the idea of a “character”, since the game doesn’t have individual powers and such. Animals seemed like a great option (not so abstract, not so personal), and I wanted them to be animals you would find in India. Originally, the mix was Elephant, Tiger, Ox and Rhino.
- Shivam recommended avoiding the Ox (a bit close to a cow, which is sacred to Hindus), and shifting away from the Rhino isn’t really found broadly in India.
- Instead, we brought in a Peacock and Crocodile - which also had a nice benefit of being better aligned with the four player colors. Double-win!
Moving Up the Board Makes More Sense!
- As a remnant of the original The World Tree theme, we were referencing moving up a level as “ascending”. This felt a bit too flowery and serious.
- Knowing that sometimes Holi is celebrated in courtyards and near buildings where you can get to the roof, we came up with two good alternatives: “Climb Up” and “Aim Higher”.
- During playtesting, neither have been great alone, but together they seem to do the trick.
Rule Cards Names Aren’t Boring Now!
- Most of the rules cards were “bottom-up” design, meaning they were focused on interesting game-mechanics, but didn’t necessarily have a thematic tie-in.
- Sharang helped flesh out the top-down concepts for these cards, named them, and ensured that each one was a good thematic fit, or as close to it as we could reasonably get.
Victory Now Makes Sense!
- The abstraction of points was tough to grasp, so we shifted to a focus of “spreading joy”.
- We shifted to keep all scoring positive (with a couple of small exceptions) to align with the joyful, positive feeling of the festival.
- Holi itself isn’t competitive, but working the game overview to describe an agreed-upon friendly rivalry did the trick to make sense of players trying to “win” during a celebration.
More Colors… or at least More Magenta!
- Amidst the bright blues and glowing greens, we didn’t have enough of the signature magenta that’s so prominent during Holi. Seriously, it’s everywhere!
Shivam Fixed our Firewood Problem!
- He nailed it by saying “picking up sticks during a festival doesn’t sound fun at all”. I laughed, hung my head and knew it needed to change more than ever. Instead, I learned that during the festival you do, however, eat a lot of sweets.
- Changing the firewood to sweets turned out to be exactly the right change! Not only did it resonate well with playtesters, it helped me discover a new desert I’m eating way too many of: Boondi Ladoo. Seriously, go to your local Indian grocery store and get some, now!
I’m so grateful to have met Shivam and Sharang, and I can’t thank them enough for pushing this game forward in important ways, both culturally and for the good of the game itself.
I never imagined just how rewarding it would be to make a game with a theme from a culture I wasn’t very familiar with. I did a lot of research before reaching out for help, but nothing compares to involving people who have lived the experience you’re making a game about. It’s such a pleasure to be able to work with people with the talents and experiences it took to make our game, Holi: Festival of Colors, the vibrant, dynamic game it became. I hope it helps you to connect with this ancient Indian tradition through a different lens and brings joy to your friends and family for years to come.
Learn more about our game: Holi: Festival of Colors