News
Building Something Beautiful: The Story Behind Remastering Sagrada
When Sagrada first arrived in 2017, we had no idea what it would become. What started as an elegant puzzle about drafting colorful dice and fitting them into stained glass windows quickly became something bigger: the center of family game night, the introduction to modern board gaming for countless people, and a permanent resident on shelves (and in hearts) around the world.
We listened to the cheers and laughter trying to make sense of it all.

Sagrada was born from a simple, beautiful idea.
Adrian Adamescu, Co-Designer: "Sagrada began as a simple idea: using the five color theorem to create a dice driven puzzle game. That constraint grew into a surprisingly deep challenge, and seeing how strongly players connected with it has been truly humbling and something I never could have predicted."
Over the years, we've been lucky enough to hear from thousands of Sagrada players. They told us what they loved — the satisfying click of dice into place, the quiet tension of the draft, the way the finished window tells a story. They also told us what they wished for. Small things, mostly. The kind of refinements you can only identify after a game has been played tens of thousands of times, at thousands of tables, by people of all ages and experience levels.
We listened.
Daryl Andrews, Co-Designer: "We really tried to read thru everyone’s comments and collect feedback over the last few years. The majority of suggestions helped us make some minor adjustments. Little things like the private scoring maxing out, balancing the dice in the bag for player count (we already had made that change in expansions), and some polishing of the solo play. "
Adrian Adamescu, Co-Designer: "Revisiting the game nearly ten years later has allowed us to refine it and elevate the player's experience, from the solo mode to the private objectives, all paired with stunning new art by one of my favorite game artists, Kwanchai Moriya."

Sagrada Remastered - New Private Objectives
Each of the four expansions, the digital version, and Sagrada Artisans, and The Sagrada Daily Challenge, taught us a great deal about what this game could be. It showed us how much room there was to deepen the experience, and it gave us confidence that the community was ready for a version of Sagrada that reflected everything we'd learned. We didn't remaster Sagrada to make a sequel — it's a love letter to the game and to everyone who made it what it is.
One of the things we're most proud of in this edition is our commitment to visual accessibility. Sagrada is a game about color. That's core to its identity. But we never wanted that to mean some players were left out. With the Remastered edition, we made it a priority to ensure that every player — regardless of how they perceive color — can fully experience the game.
Bridgette Indelicato, Graphic Designer: "Sagrada is one of my all-time favorite games, so I had the benefit of being well-acquainted with the ways the game could be more accessible and easy-to-use from a graphic design perspective: larger text, simple clean fonts, and plenty of negative space for visual balance with the gorgeous art. "

Sagrada Remastered window Patterns - Glitter Pattern in Blue and Red Spaces

Sagrada Remastered Dice - Glitter Texture in Blue and Red Dice
Bridgette Indelicato, Graphic Designer: "We sized up both the public objective and tool cards to tarot-sized cards, which allowed for considerably larger text that is easier to read from across the table. We also simplified the visual language of the tool cards, so that only necessary information is included and the diagrams are easy to understand at a glance. I was thrilled to have the opportunity to work on a game so close to my heart, and to be a part of making it more streamlined, approachable, and easy to fall in love with for other players."

Sagrada Remastered Tool Cards - Larger Cards & Text with Clean Typography and Examples
And then there's the art. Sagrada has always been a uniquely beautiful game — the kind of game that doesn't just sit on your shelf. It becomes part of your life.
Kwanchai Moriya, Illustrator: "One of the hidden things within my artwork is that I (digitally) painted the cover for this new edition in one layer. I wanted to make the cover 'feel' like an analog painting as I worked on it, partly as a response to the unsettling new boom of generative AI art that was just starting to make news a few years ago."

We know how special this game is to people. But every once in a while, you remind us in ways that stop us in our tracks.
You tattoo it on your skin.

You paint your nails to match your favorite expansion.

You announce new members of your family with it.

You bake cakes of it.

(and eat it for breakfast).
You match your dice to your manicure on game night.

And if you're PENNY ARCADE (!!!) you even write a comic about buying too many copies of it.

You don't just play Sagrada. You carry it with you. You mark milestones with it. You share it with the people who matter most to you. We don't take that lightly.
This remastering of Sagrada is our way of honoring that. Every refinement, every accessibility improvement, every brushstroke — it's all for you.
We can't wait for you to build something beautiful.
